Putting alt raids together

July 22nd, 2008

“When bringing in alts, there are really two different classes of raid. Firstly, a main raid that lets some people switch to alts, either because you need them for raid balance or because you can afford to have a few lesser-geared players along with a longer-term aim. An example here would be gearing up a shaman alt on Black Temple and Hyjal farm runs so that it’s available to swap in for one or two Sunwell fights if needed. Since you outgear the content, having an undergeared healer won’t really hurt the raid much, and the end benefit is more flexibility in your raid composition for Sunwell progress. The second type of raid is a full alt run, with the expectation that most people will bring alts and standards set accordingly. You might not be breaking DPS records but everyone will get to have a bit of fun. An example of this is a BT guild putting together a Karazhan run on an offday. Most mains won’t need anything from the instance (recipes or offspec gear, perhaps) and it’s an opportunity for everyone to kick back and relax on different characters. With either raid, you’ll have composition requirements to fulfil, which is where the issue of fairness comes in. Is it fair that the same shaman alt gets to come on all Black Temple clears, when someone else’s shaman lies gathering dust. The other players with shaman alts might say no, but the guild as a whole might say yes, as it enables one character to get Sunwell-ready rather than give assorted epics to multiple people with no benefit for the guild. In a case like this, you have to examine why you’re letting alts into raids, and make sure that everyone understands it’s not just so that particular person is rewarded with more purples. When it comes to putting together raids comprised mostly of alts, composition becomes a major problem.


Suddenly all your tanks are healers, all your healers are DPS and.. wait.. nobody has a tank alt. It’s hardly fair that your MT has to tank on his nights off because nobody else could be bothered to roll a tank. wow gold Fortunately in my experience these things tend to even out, thanks to respecs and people realising the surefire route to getting raid spots on their alt. If you end up having to ask people to bring their mains, it really helps to keep track of who’s had to play what, so that you can ensure it’s not always the same person losing out. ” “Okay, so we’re all superstar players with a superstar lineup of alt characters, all in full tier 6 and we can play all of them blindfold. Right. wow gold Maybe not. There are three problems you can face when taking alts to raid content, even if it’s Karazhan: gear, skill and preparation. Gear is obvious enough: a character that’s newly level 70 in a handful of blues and levelling greens is hardly going to rock the Black Temple damage meters. This is more noticeable with tanks and healers, but even for DPS alts, things like having a large enough health pool can matter. Generally, you’ll set some standards for alts on raids to ensure that gear is at least sufficient for the content. mp3 Depending on how many mains you have along, and how draconian your guild usually is, you can choose to be fairly stringent or relax the rules. For example, you might want alts to meet Karazhan gear baselines that involve making some effort with crafted or heroic gear; Black Temple alts should have been to tier 5, and have a smattering of Zul’Aman and badge gear. Obviously everyone has to start somewhere, and making the rules too strict can just foster discontent, so you’ll need to find a balance that suits your guild. Skill is a debatable issue.

wow gold If someone is fantastic at playing their main class, that doesn’t always translate to their alts, which can cause some sticky situations — having mediocre players doing stupid things because they’re on an alt can make the runs painful for everyone involved. Sometimes you have to say no to people, although it’s easier to do this in a positive light (we really need you on your main) than a negative one (you suck at your alt); note that they might find out the real reason eventually. The advantage of being in a large raid guild is you’re surrounded by good players of all classes and roles, so if someone’s not very good at playing their alt, point them at someone who can play that class for some tips. Patience helps, too — some abilities come faster with practice. Finally, preparation. buy wow gold Again, the standards you set here might vary depending on your guild. A fairly serious endgame guild would probably require all alts to fully enchant their gear and put rare gems (ideally epics) in epic items, and bring full consumables to make up for any gear disparity. Others might make this more a personal choice, to make things fairer for those who don’t have much time to farm. wow gold Barring someone from a run simply because their boots aren’t enchanted can border on the petty, but seeing how people treat their alts’ loot (and checking if they have the know-how to put the right gems and enchants in) is a really telling sign of how much they care about that character. ”

 

 

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Titan Panel’s perpetual GM ticket

July 22nd, 2008

“Brad Justice (let me say that again, Brad Justice!) sent us a valuable tip about Titan Panel, and it’s easily confirmed by a casual look over at the official forums. Let me explain. No, there is too much — let me sum up. If you use Titan Panel, you may see an unexplainable GM ticket open in the upper right corner of your screen. You may open that empty ticket, and then Abandon it. Your attempt will fail. But don’t worry — it’s not your fault. It’s Titan Panel. That ticket will linger there like some kind of horrific nightmare. But there’s hope. You can either simply disable the AddOn until they get the problem sorted out or attempt a “”full UI reset.”" (A full UI reset is the process by which you basically delete the WTF folder, Cache, and Interface folders and more or less start all over again.) I personally went for the slightly less-intense “”disable”" option. Anyway, good luck fixing it — we just wanted to let you know this is what’s up, since Titan Panel’s pretty popular. WoW Insider Show episode 46: When the cat’s away We had a very special WoW Insider show last Saturday. With the usual suspects out of town Daniel, Robin, Duncor and I had a blast talking about all kinds of juicy goodness. You can download the show and listen to it whenever you like. I’ve recently gotten my new Blizzard authenticator, and I’m really happy about it. Other folks are not quite as enthusiastic about it. We discussed the current state of Mages and Paladins. We had a number of great emails from our listeners. wow gold Daniel told us all about Death Knight Role-Playing. I didn’t talk about my car once, but I did throw a motorcycle reference in there. I got a chance to play the role of host, sorry folks, no giggling or flirting involved.


wow gold Was it as good for you as it was for me. We shall have another special guest host for the next podcast. Be sure to join us every Saturday on WC Radio at 3:30 PM. ” “Whether you’re currently raiding Karazhan or Sunwell, you’ve likely run into the alt issue. wow power leveling You spend night after night playing the same character, pressing the same buttons in the same environments, and reach a point where you don’t need loot from certain instances and are bored stiff of taking your main there. Yet there’s that level 70 alt that could do with some drops, and playing it will also bring a new dimension to liven up an old instance. It’s not usually as simple as just playing another character for the night, though. There are a number of issues that raid leaders and guilds run into when the concept of alts coming to raids rears its head, which this column will look at. Alts and Fairness First off, the F-word: fair. mp3 players As soon as you deviate from your usual raid-filled-with-raiding-mains bread and butter, things start getting a little grey. Fairness needs to be taken into consideration with many issues, from figuring out who can take an alt and who can’t, to the distribution of loot and standards you hold players to. The key principle I’ve learnt from experience here is to work things out in advance, lay them down on forums or elsewhere (raid chat, vent etc before the raid starts) and not to make things up as you go along. Of course, you’ll run into new situations that demand an on-the-fly answers, but if you’ve got set rules and principles then you should be able to work these problems out easily. wow gold The majority of problems I’ve seen with fairness and alt runs were when people were winging it, and raid members started to complain because things started getting unfair. What is fair.

This might mean a different thing to your raid group than to others. For some, it’s giving everyone an equal chance to take part. wow gold For others, it’s working out what benefits the raid most. Perhaps it’s rewarding those who put in more time and effort, either on mains or alts — giving bonuses to the people who’ll be there for the long haul. Or it’s just for kicks and giggles, with the aim of having a good time (which includes pleasing as many people as possible with the loot decisions, too). ” .RELATED LINKS:

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Hunter Pet Guide

July 22nd, 2008

“I. You”re level 10, now what. So you”ve ran through the first 10 levels like a scalded dog and now you need to do the level 10 pet quest in order to be able to get your pet eh. Well here is how. Thanks to Graytalon for his synopsis. I have plagiarized most of it and updated where appropriate. (Is it plagiarism if I give him credit. ) Hunters, like warlocks, get pets. The difference is we get them from the environment and not some otherworldly plane. They have introduced 2 quests into the game to gain your taming skills. They are simple. You might have to explore a bit, but it’s really not difficult. Note: Watch what they ask for. There are many different varieties of wolves and cats and so forth. Make sure you are taming what they want you to tame. If you fail, abandon the quest and get it again. The big note here is to note that a thistle bear is NOT the same as a rabid thistle bear. So don”t spam General chat wondering why you can”t finish your quest while you”ve been charming the wrong MOB the whole time. Now that you finished the quest you”ll have 6 skills available to you in your Beast Mastery tab of your spellbook; Tame Pet, Feed Pet, Call Pet, Dismiss Pet, Train pet, and Revive Pet. Here is how they work: • Tame Pet Pick a beast that you want to tame and cast this spell on it. The beast will immediately aggro you and little hearts will float above you while you try to tame him. Your armor is substantially reduced during this time so you can get into trouble if you try to take on a tough beast. If you succeed then you will now have a new pet and it will be very unhappy and disloyal.


You can tell how unhappy it is from the icon next to him; red = unhappy, yellow = neutral, green = happy. These states equate to 75% damage, 100% damage and 125% damage respectively. You need to Feed him! • Feed Pet Select this spell then select a piece of food in your pack. Your pet will now start to gain happiness. How much he gains depends on the food type. Also, it may take a few pieces of food to get him to the Happy state. *Note, not all beasts eat everything. To check what diet your pet has go to the character screen while your pet is out (default key is ”c”), then to the ”Pet” tab, and look for the same happy face icon and hover over it. It will tell you what your pet will eat there. I like cats the best, they eat meat and fish. Both of which I can find in abundance in the wild. wow gold Also note that as your pet gets higher in level he might not like the same food as much as he did as a low level pet. (Meaning that it doesn”t give as much happiness when you feed him with it.) That beef jerky gets old after a while for him too. Here is a macro to feed your pet. wow gold It will feed the pet from the first slot of the far left bag. If that slot is empty then it will open the bag to let you know. Also, it will ignore accidental key presses during combat. wow Note: This macro should all be on one line. Thanks to Thericia for this. /script if (not PlayerFrame.inCombat) then if (not GetContainerItemLink(4, 1)) then OpenBag(4); else CastSpellByName(”"Feed Pet”"); PickupContainerItem(4, 1); end end • Call Pet This one is pretty self-explanatory, when you don”t have your pet out cast this and your pet appears.

wow gold • Dismiss Pet Again, self-explanatory. if the pet is out you can cast this and your pet will be stored. Your pet likes you so as such he doesn”t like being dismissed. mp3 player He loses some happiness when you use this, but not enough to be worried about unless you do it over and over. You can avoid this by simply zoning or catching a ride on a transport of some kind. Your pet will automatically store then without loss in happiness. wow gold • Train Pet Selecting this ability will bring up a window where you will be able to train your pets once you learn skills from other beasts.RELATED LINKS:

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Affliction Talent Guide

July 22nd, 2008

“This affliction talent guide will let you know which of the Affliction talents you should go for, and which you should pass up unless you”re going full into this tree, which is never really recommended since having points into Destruction or Demonology really help you out in the long run. We will go over each talent, analyze what it does, and why you would or wouldn”t want it. The Warlock Talent Guide will link you to all 3 different Talent builds and explain how they work, and why you would ever need or use them, including important talents to pick up as well as often ignored ones. Tier 1 Tier 1 is available at level ten, when your first talents open up. Suppression Max 5 Points, lowers enemy resistances to your Affliction spells by 2%, maxing out at 10% when you reach 5 points. This Talent is usually where Warlocks spend all their remaining points, since it’’s not really all that useful up front, but can work in the background if you add anywhere from 1 to 3 points into it. Very few warlocks max this talent since the percentage to hit with DoTs is fairly high in itself. Best used when in High-End raids often. • Recommended if a raider Improved Corruption Max 5 points. Trademark warlock DoT, reduces casting time of it by .4 seconds per point. Upon maxing it, it becomes instant. You should always have this talent maxed or find a very good reason why not to have an extra DoT working for you regardless of specialization! • Must Have Improved Curse of Weakness Max 2 points, amplifies the effect on your curse of weakness spell by 10% and 20% respectively. All in all, while it could be seen as useful in select raiding environments, it’’s not really worthwhile to spend any points into this Talent. Tier 2 Improved Drain Soul Max 2 points, returns 7% and 14% of your maximum mana if you kill the monster with this spell, and reduces the threat done by all Affliction spells by 5% and 10% respectively.


Important note about this talent, you must give the finishing “”tick”" to the monster with Drain Soul in order for it to activate its mana regeneration ability, hence don”t rely on it during a raid or if you”ve got others beating on the monster. • Highly Recommended for Raiders - 10% less threat Improved Lifetap Max 2 points, increases the Mana awarded by your lifetap spell by 10% and 20% respectively. This is also a must-have for many warlocks as it increases your mana pool considerably and lets you lifetap less than others. wow gold Very useful in both PvP and PvE scenarios! • Highly Recommended! Soul Siphon Max 2 points, increases the amount of life and mana drained by your affliction spells by 2% and 5% respectively for each affliction spell on the target, up to 24% or 60% maximum. This talent is perfect for an Affliction warlock, both while soloing and in group play, as well as PvP, you get more Life and Mana back if you have this, for a measly 2 points, you can benefit a lot from a well-timed Drain Life! • Highly Recommended! Tier 3 Improved Curse of Agony 2 point talent, increasing your damage with Curse of Agony by 5% and 10% - not a bad talent but hardly something to look for if you”re looking for PvP talents, a 10% increase over the final damage is not very noticeable and you would be wanting to use other curses anyway. It is only noticeable if you”re raiding and fighting long boss battles, and even then, it’’s situational. wow gold • Nice, but not necessary. Amplify Curse 1 point, increases the damage done by your curse of agony or doom by 50%, or your curse of exhaustion’’s effectiveness by 20%, 3 minute cooldown. While overall a nice Talent to have, you have to remember to keep using it often to really see results.

If you can manage to remember to activate it everytime it’’s up, it’’s fairly useful. cheap wow gold • Good if you can manage it. Fel Concentration Max 5 points, Gives you from 14% to 70% chance to avoid interruption while channeling Drain Life, Drain Mana, or Drain Soul. This is a must have for many warlocks while leveling, and something you should probably think about ignoring or lowering the points into once you hit maximum level. wow gold This is the infamous “”Draintank”" skill, it allows you to channel Drain Life while regenerating more HP than the monster hits you for. • Highly recommended for Leveling, 2-3 points recommended (at most) afterward. Tier 4 Grim Reach Max 2 points, increases the range of your affliction spells by 10% and 20% respectively. mp3 players A must have for obvious reasons for both PvP and PvE, greater reach, sooner the DoTs and Curses begin ticking on your enemies the better. Also worth mentioning that it will help you when bosses or monsters have AoE abilities, 20% more range is a big help. Always try to get this talent! • Must Have Nightfall Max 2 points, allows you to enter the Nightfall state (2% and 4% chance) when your corruption or drain life spell ticks on a target. wow gold This will allow you to cast Shadowbolt instantly. This ability is another of the trademark Affliction Warlock spells and will serve you well both in PvP and PvE, it procs more often than you might think and the extra damage from a Shadowbolt really helps your DPS out! • Must Have Empowered Corruption Max 3 points, Giving you more of a reason to get instant cast corruption, this talent bumps up the overall damage of corruption by 12%, 24% and 36% respectively.RELATED LINKS:

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Warlock Pet Guide

July 22nd, 2008

“Warlocks simply don’t summon elementals or make an animal so enthralled with them that it’ll fight by their side. Oh no, Warlocks enslave demons to fight by their side in combat. Warlocks gain the ability right off the bat through a quest to summon an Imp (at level 1) and from there move through other demonic companions that each have their own unique role. Pet Info Buying Skills Skills are bought in the form of Grimoires which are sold by s. Every Warlock trainer usually have a demon trainer nearby. Simply purchase a grimoire (if a pet can use it, it won’t be red) and then summon the pet that needs it. Once summoned simply right click the grimoire in your inventory and your pet will learn the new skill. Check back every TWO levels to see if there is anything new any of your pets can use (there are multiple pages). All pet skills except the starting skill are obtained this way. Grimoires even come in ranks, so as you level up you may find some of your pet’s skills being upgraded through a grimoire. Gear and Warlock Pets Stats transfer over from the Warlock to the pet. It’s not a direct conversion (they don’t share your HP/MP) , instead, your spell damage (especially shadow damage) increases their effectivity. For the imp, it gains more damaging fireballs, the rest of the pets gain more damage. Imp Spellcaster and Support Requires: Nothing Available at level 1 The Imp is an interesting pet and is the first pet you obtain. Available at level one, the Imp has only one attack (Firebolt) and is considerably weak. Its main role is in support, being able to stand back increasing your DPS, increasing your party’s health, and providing a very nice but simple buff. Skills • Firebolt: Deals fire based damage and is the only available attack an Imp has.


The damage isn’t very much, but it’s not likely to draw aggro. As the Imp is very frail this is a very good thing. Starts at 6 to 8 damage and at level 58 reaches 83 to 94 damage. • Blood Pact: Starting at level four the Imp is able to give a Stamina buff passively to everyone in your party. It starts at 2 stamina (20 HP) and works its way up to 38 stamina (380 HP) at level 50. • Phase Shift: Phase Shift allows the Imp to become invulnerable at the cost of it being able to do nothing. This is useful when you want to drag it along and not have it get aggro at start or when in instances and you want to share the Blood Pact buff with everyone. The Imp can autocast this, meaning when it’s out of combat it’ll generally go into Phase Shift. • Fire Shield: At level fourteen Fire Shield becomes available and is a really lackluster spell. It’s best to turn off auto-cast since it’ll overwrite a Druid’s Thorns spell, unless of course you plan on keeping the Imp out awhile Tactics Imps are very VERY weak. When you reach level ten and get your Voidwalker then you should probably shelf the Imp until you’re in an instance or group. Then pull it out and have it Phase Shift/put it into passive to share the Blood Pact buff with everyone. wow gold When someone has enough aggro feel free to command it to attack, although its damage will be pretty low. Imps are useful for pulling enemies sometimes, although they are VERY weak and any kind of elite enemy will one or two hit an Imp on average. Imp is the pet of choice if you go heavy affliction while soloing, too, since it has the largest mana pool out of all the pets.

This means that you can use its MP to regain yours via Dark Pact, the talent deep in the affliction tree. It also means more HP for you to upkeep your life up via drain life tanking. wow gold The imp’s superior mana regeneration helps quite a bit for this spec, too, and is ideal for any situation as an affliction warlock. Voidwalker Defensive Fighter Requires: 1x Soul Shard Available at level 10 The Voidwalker is a pure tank pet. Its abilities allow it to take a good bit of damage before dieing and is the preferred solo pet of most Warlocks. It has a very weak melee attack, but makes up for it by its impressive ability to hold an enemies attention while you slay it. Skills • Torment: An auto-casted ability to “taunts” the enemy into attacking it every five seconds. buy wow gold This should always be on as it keeps enemies attacking the Voidwalker (unless, of course, you don’t want the Voidwalker tanking). • Sacrifice: Sacrificies the Voidwalker in order to give you a temporary shield that will absorb all damage (up to a specified amount depending on rank) and keep damage from interrupting you. However, it’s important to note that while the shield may absorb damage and keep you from being interrupted from damage attacks, it won’t stop a skill such as Silence from interrupting you nor does it stop a Shaman from removing the buff effect (although you can kind of cast the water breathing spell to cover it up). wow gold • Consume Shadows: An out of combat channeled heal over time. Basically it’s like the Voidwalker bandaging itself. Very useful. mp3 players • Suffering: An AoE Taunt that is on a two minute cooldown. Useful for gaining extra aggro on one enemy or having the Voidwalker tank multiple enemies. When on Auto-Cast the Voidwalker will use it whenever there is more then two enemies in combat. wow gold Past level 60, Suffering also gains an additional bonus: all targets hit with suffering are given 10% less chance to hit for a few seconds, improving the voidwalker’s lifespan for a few more seconds when multiple monsters are on him.RELATED LINKS:

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Retribution Talent Guide

July 22nd, 2008

“The talent system is a way to personalize your character and stand out against the other characters of the same class. Starting at level ten you are given one talent point per level to spend towards purchasing talents on the talent screen. There are three different talent trees for each class and it is up to you, the player, to choose where the points are spent. This allows you to personalize your character and make it differ from the other characters of the same class. Each talent tree has a tier for every 5 levels with up to three talents per tier. You can start off at level ten able to purchase any talent in any tree as long as it is in the first tier. When you reach level 15 you will have a total of five points. If five of those points are spent in one tree then another tier becomes available (in this instance tier 2). If in another five levels five more points are spent in the same tree then another tier becomes available. It continues this way until it reaches the ultimate talent at the end which differs based on the current level cap. Some talents have more then just a prerequisite of having a certain number of points in a tree. These talents often require points to be in a specific talent before they become available. In these scenarios you must unlock the tier by spending the necessary points followed by purchasing enough of the prerequisite talent that it becomes available. Talents can be purchased at the Talent screen available by clicking the Talent icon on the default interface towards the bottom. You can also press the N hotkey if you are using the default keybinds. Talents are not permanent. Certain patches can reset a your spent talent points and return them to you.


You can also seek out a class trainer and pay 1 gold to start with to respect your talents. After the first time you will be charged a fee that increases by 5 gold each time you respect up to 50 gold. Don’t fret if you respect too much! The cost decays at 5 gold per month until it reaches 15 gold. The Finer Points of Talents Part of the fun with the Talent system is that you can personalize your character to your tastes. Each talent is useful in certain situations while others are useful all the time. You can pick and choose which talents that you personally get the most use out of and they will go a long way in increasing your enjoyment of the game. However, you should also pick talents that compliment one another and you should generally specialize in one field. For instance, most Mages will either specialize in Arcane, Fire, or Frost. They will rarely spread their points out between all three. As you level up the talents begin to get more powerful as the higher tier talents are generally more powerful then the lower tiered talents. So it makes sense to continue going into one tree and specializing to get the most powerful talents out of it. However, for some classes and some builds that isn’t always the case. The ultimate talent, generally found at the end of the talent tree in the last tier, is usually very powerful and a great asset for any player. However, it requires a player to spend a lot of points into one tree. wow gold For some classes and builds it is generally well worth it to specialize that far into a tree. However, there are sometimes when it just doesn’t make sense to. Keep an eye out on mana costs and how a build will work with your gear.

If you have a lot of spirit and forgo any helpful mana regeneration talents then you may not be getting enough efficiency out of all that spirit. wow gold Using the same logic, if you get a talent that increases spell damage or mana regeneration based on spirit and you don’t have a lot of spirit then you are wasting those talent points. As you level up remember some talents are more useful as you level up then compared to higher levels. The same applies to being a high level - there are some talents that are more helpful with the larger health and mana pools and armor then when at lower levels. Some trees may often find themselves more useful for either endgame or leveling but not both. Overall the Talent system is a fun and easy way to customize your character. buy wow gold For more information about each class talents look for our Ten Ton Hammer class guides. Each class guide is full of information on that class’s talents and often times suggests the best ones for you or supplies premade builds for you to use. Remember: Don’t worry about messing up, with the expansion World of Warcraft: The Burning Crusade, 50 gold is nothing and it takes a good few resets to get to that point. ” “Warlocks simply don’t summon elementals or make an animal so enthralled with them that it’ll fight by their side. Oh no, Warlocks enslave demons to fight by their side in combat. wow gold Warlocks gain the ability right off the bat through a quest to summon an Imp (at level 1) and from there move through other demonic companions that each have their own unique role. Pet Info Buying Skills Skills are bought in the form of Grimoires which are sold by s. Every Warlock trainer usually have a demon trainer nearby. Simply purchase a grimoire (if a pet can use it, it won’t be red) and then summon the pet that needs it. mp3 players Once summoned simply right click the grimoire in your inventory and your pet will learn the new skill. Check back every TWO levels to see if there is anything new any of your pets can use (there are multiple pages). All pet skills except the starting skill are obtained this way. Grimoires even come in ranks, so as you level up you may find some of your pet’s skills being upgraded through a grimoire. Gear and Warlock Pets Stats transfer over from the Warlock to the pet. wow gold It’s not a direct conversion (they don’t share your HP/MP) , instead, your spell damage (especially shadow damage) increases their effectivity.RELATED LINKS:

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Making Hunter Epic Leaf Quest Easier

July 22nd, 2008

“So anyway, in the quest there is the part where you have to kill the elite deamon in silithus. This is where we make doing that a bit easier. Well some people spend a shit load on flasks and etc and what not… but i recently did this for a friend and it ended up helping him alot… Well again there are alot more posibilities for this and im just putting up one of them, ill leave it for you guys to go deeper into it =P 1. When the hunter calls out the deamon which he/she has to kill, duel with a warlock friend standing near you. 2. Ask him to put (curse of recklessnes) on you (im not sure if it was recklessnes or aggony or what ever im at school now so i cant login and check.) anyway you put the curse on the hunter which strengthens him, like the one that raises his attack power but lowers his armor. 3. Have the warlock to go a bit out of range so he/she doesnt disturb the hunters fight (hey you warlock! dont go too much out of range so the duel ends!) 4. if the curse time runs out and the hunter is still in the battle, buff him up again, (dont worry the fight wont be disturbed, that the good part coz if some1 example heals the hunter it will be focked, but not when in duel =P) yeah basically thats it. i dont know what curses priests have that beinifit them in that way or shamans or stuff like that. but for the locks that 1 example! well have fun! ” “This protection talent guide goes over each of the talents in the Paladins protection talent tree. The Protection talent tree is for Paladins that want to tank. The whole way through it offers talents that increase your ability to take damage and deal threat.


It also offers one of the better 41 point paladin talents in the way of the Avenger’’s Shield, which provides an excellent pulling ability. Paladin tanking is not for the faint of heart though. It requires a lot of dedication to do it properly. You need to learn how to manage threat, manage your gear and you need to spend countless hours gearing up. Tanking in general is a hard skill to learn and one that burns out many players over time. Paladin tanking is made even more difficult by the fact that many players will not believe that it can be done. However, a properly geared and played Paladin tank can be just as formidable a tank as any Warrior or Druid out there, and in some cases better. The Paladin Talent guide contains the links to the Holy and Retribution Talent guides along with resources to better help you understand Talents and the best ways to go about spending your Talent Points. Tier 1 Tier 1 is available at level ten, when your first talents open up. • Improved Devotion Aura - Max 5 points, increases the armor bonus of Devotion aura by up to 25% o While it sounds like a lot of armor increase, it really doesn”t make that much of a difference. At max level the 250ish extra armor does almost nothing to your 11,000ish base armor. o For 5 points, there are better things to spend you points on. • Redoubt - Max 5 points, provides up to a 10% chance that any attack against you will increase your block by 30% for 10 seconds or 5 blocks whichever comes first. o One of the best base level talents for the paladin and useful for almost any spec. If you will being using a shield at all, get this ability! o Required to get Holy Shield so if your building a tank this is a Must! o Strongly Recommended Tier 2 Tier 2 talents are available as soon as you have 5 points in that talent tree. • Precision - Max 3 points, increases your chance to hit with all melee weapons by up to 3% o This is useful so that your attacks hit to keep Judgements up on your target.

wow gold o For 3 points it is worth considering, however not needed. • Guardian’’s Favor - Max 5 points, Reduces the cooldown on your Blessing of Protection by up to 2 minutes and increases the duration of your blessing of freedom by up to 6 seconds. o Since Blessing of Protection can be used as your backup taunt, it is useful to reduce the cool down. wow gold However there are better things to spend points on. • Toughness - Max 5 points, increases your armor value from items by up to 10% o This ability scales extremely well as you gear up since the better gear provides more armor. o MUST Have for Tanking Paladins Tier 3 Tier 3 talents are available as soon as you have 10 points in that talent tree. • Shield Specialization - Max 3 points, increases the amount of damage you absorb with your shield by up to 30%. world of warcraft gold o Block will be your easiest to gain form of damage mitigation, especially with redoubt and holy shield, however it is also your weakest form of damage mitigation. o Increasing the damage you block is therefore very useful, since at max level you can hit 80% easily (with HS and Redoubt active). o Strongly Recommended • Blessing of Kings - 1 point skill, increases all stats on target by 10% o A very useful talent and one many people expect all Paladins to have. wow gold o 10% extra in all stats can go along way to help out, however don”t use it to exclusion. Might, Wisdom and Salvation all remain very important blessings. o Strongly Recommended • Improved Righteous Fury - Max 3 points, While Righteous Fury is active you produce up to an additional 90% threat from all holy attacks and reduce damage taken by up to 6%. mp3 player o This is the ability that really allows Paladins to tank and hold aggro. The damage reduction is nice but the main ability is the increased threat. o Try tanking without using this ability just once and you will realize how important it is! o MUST Have for Tanking Paladins • Anticipation - Max 5 points, Increases your defense skill by up to 20 points. wow gold o 20 points in defense helps you hit your 490 defense goal at level 70 much more easily, so that you can not be critically hit.RELATED LINKS:

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Blood Pact: Curses!

July 2nd, 2008

“We warlocks have a litany of curses at our disposal, with wildly varying effects and durations. Fortunately for our targets, we can only land one curse per target, whether it’s a straight-up DoT like Curse of Agony, or a debuff effect like Curse of Tongues. Much of the Warlock’s group utility and versatility are defined by our entering to these various effects. While some curses have wider applications than others, it is hardly a one-curse-fits-every situation. Knowing which curse to use in the right situation is key to maximizing your Warlock’s potential. New Curse of the Elements Come patch 2.4.3, one of our most important DPS-increasing debuffs - Curse of Shadow (CoS) - will be no more. It will have its effect merged with Curse of the Elements (CoE), resulting in a single curse that buffs Shadow, Arcane, Frost and Fire damage. Merging these two sets of debuffs improves the utility and damage potential of each single Warlock and is great for small-group work like 5 and 10-mans. However the “”stacking value”" of each added Warlock after the first or second is somewhat diminished in 25-united states marine corps raids. All other things existence equal, one Warlock will do the debuffing job of two when patch 2.4.3 goes live. This will mean that for an “”optimized”" raid, that last Warlock slot may now be open to other ranged DPS classes like mages, hunters, elemental shamans or even moonkin druids. The value of the new CoE is obvious, improving the DPS potential of every mages, warlocks, shadowpriests, moonkins and even hunters in a raid. Malediction, deep in the Affliction tree, can further enhance the damage bonus effect of this curse by 3% - improving the affliction lock’s utility in some raid. So, when do I use these. In a typical raid setup, at least one Warlock must be appointed “”CoE duty”".


The overall raid DPS increase from the new CoE far outweighs the personal DPS loss of that Warlock by foregoing Curse of Agony or Doom. Before patch 2.4.3 however, CoS generally takes precedence over CoE, unless you have more Fire/Frost than Arcane/Shadow DPSers in your raid. Curse of Agony and Curse of Doom These two are a Warlock’s standard damage-dealing curses. Warlocks who aren’t using CoS or CoE would generally be using Curse of Agony (CoA) or Curse of Doom (CoD) as part of their DPS rotation. The raw DPS of CoA is higher than CoD, but you’ll still do more damage with the latter curse in fights that last longer than a minute. This is because of the time lost to global cooldowns when you refresh your CoAs. So, when do I use these. If you’re not appointed to some other curse duties in a raid, use these. wow gold In smaller groups, both these curses should make way for CoS (or the new CoE) in single-target situations if: fights are too short for Curse of Agony or Doom to deliver their payloads, or if you’re Destro and there’s at least one other toon (Warlock, Shadowpriest or Arcane Mage) in the group who can goodness from CoS. If you’re a deep affliction lock, you’d contribute more damage with amplified CoDs and CoAs in longer fights. In soloing and farming work, Curse of Agony is preferred for its “”fire-and-forget”" utility in multiple mob situations. ” “This curse has gained prominence in raids by buffing physical DPS by most 6%. To make this curse count, the increase in melee and hunter DPS must be greater than what CoD or CoA can put out, which is typically most 150dps. The breakeven point is most three DPSers dishing out 900 physical dps consistently - most 25-united states marine corps raid setups should have no problems surpassing this. Curse of Recklessness (CoR) also has the negative effect of increasing the mob’s melee move power by 135.

wow gold For bosses that rely on melee moves as their primary form of move, CoR can be intense news for your tank. So, when do I use this. With CoS merged into CoE, a second Warlock can be appointed to administer CoR on the raid’s target in selected encounters. CoR is prizewinning used on non-melee mobs that deal ranged or magical damage, and is mostly safe for trash mobs. mp3 The increased AP can be somewhat cancelled out by a Warrior’s Improved Demoralizing Shout or added Warlock’s Curse of Weakness (see beneath), and an affliction lock’s Shadow Embrace effect. In fights where survivability, especially that of the heaved tank, is more important than DPS output, it’s probably prudent to fall backwards to the usual CoA or CoD. That said, raid planners should not overlook the DPS contribution of CoR. As a Warlock, ever check with your raid leader if you’re unsure of the nature of the encounter. Examples of boss encounters where CoR is not recommended includes: High King Maulgar Later stages of Gruul Magtheridon Morogrim Fathom-Guard Tidalvess Azgalor Gurtogg Bloodboil Essence of Suffering Mother Shahraz In small group and soloing, CoR has the interesting (and fun) effect of negating fear effects. wow gold It can be used in tandem with CoS/CoE and Fear for the “”fear yo-yo”" maneuver. Curse of Weakness This widely underrated curse reduces the target’s melee move power by 350. Some raids are in certainty stacking Curse of Weakness (CoW) and CoR to maximize their melee damage, especially if the tank in question is a Druid or Paladin. AP-reducing effects do not stack, so stronger effects will overwrite weaker ones. wow gold Before including talents, the humble AP debuffs are 350, 300 and 240 for the Warlock, Warrior and Druid respectively. The maximum AP-reduction realizable by feral druids is 336, even with five points in Feral Aggression. buy wow gold On the other hand, warlocks with two points in Improved CoW can reduce AP by 420 - the large such effect in the game currently. Warriors match this with five points in Improved Demoralizing Shout. A 420AP reduction would just most negate the increased AP provided by CoR. ” .

Going backstage

July 2nd, 2008

“What they want is customization. They want to create items and spaces which are every their own, not just revalue the events and stories that Blizzard comes up with. They want things like houses to live in, family surnames, notebooks they can write in, clothes and disguises they can put on at some time or some place, ways to show their personal descriptions and other information without needing a special addon to make it work. For them, the game is not just consumption of whatever Blizzard creates, it is a sandbox playground, in which they can use the tools to make up stories of their own within Blizzard’s world. Whether Blizzard understands this or not, I don’t know. It could be that Blizzard knows full well what roleplayers want but don’t feel that they have the time and energy it takes to give it to them. I really doubt that they actually want to maintain strict control of the WoW experience and prevent roleplayers from having these tools — rather they just want to play to the widest possible conference, including people who don’t have that creative inclination that so defines roleplayers. On the other hand, it could be that Blizzard just doesn’t really get what we want, nor have a real understanding of how to give it to us. If they did understand, I think they would find we’re not asking for super-fancy complicated stuff that takes a long time to make — just more simple things with multiple uses in different creative situations. Blizzard doesn’t care most role-players but most nominal role-play ghettos. You only have to visit a handful of RP servers to see environments that are utterly hostile towards RP—environments where GM’s do little to resource players that are looking for an immersive experience. Players themselves have little acquirable to defend themselves from onslaughts of thoughtless players, divagation from moving to already added RP server in desperation. I have to concord.


Their are plenty of MMOs that are existence worked on that have things like player and guild housing, ways to customize and add to the houses, and such. It’s a shame that WoW doesnt add this stuff to their game, when they have it already. LotRO has player housing and taxedermists. Well, why not add that in. wow gold While the housing might be a taste of work to add, taxedermy wouldnt be. There is already plenty of birdlike parts we get, and every it would take is to add an npc to take those parts, usually just grey items, and turn them into a shiny new Stuffed birdlike. The housing itself would make a great goldsink. Have a monthly fee attatched to it, and depending on how bounteous it is, you pay more each month. I think they honestly know what roleplayers want is an open, sandboxed world, but with every the lore behindhand the game, its beauty hard to incorporate a sandboxed environment into the game. If WoW came before some of the games, or novels, and such, it could be a sandboxed mmo, but because there is every this backstory, every this stuff added before its time, its beauty hard. wow gold Besides, there is already enough lorenerds who laugh at WoW as it is, if it was sandboxed, that would just get worse lol ” “Ladies and gentlemen, I rarely get very excited most new addons, but OPie has revolutionized my UI in a way that dead fits with my clutter-free mindset. Ultimately, as I test addons, only a few end up existence a permanent part of my gameplay. I can’t necessarily promise OPie will stay, but it’s looking like such an innovative mod that I may just come to rely on it. We’ve discussed both Totemus and Necrosis here at Addon Spotlight, and praised the way they wrap things into a neat little package.

wow power leveling OPie does the same thing, but to an extent that not only are your spells hidden until you need them, but they can be easily integrated with a minimalist play-style. What OPie does is take spells, items, trade-skills and macros and creates virtual rings for them to reside in. By distribution a keybinding, one can simply press a button and have a quick menu (a ring) materialize on the screen, which will cast a spell, use an item or a macro supported on where the conjuror is hovering in relation to the ring. I have been testing this on my shaman, putting every of my healing spells in a ring bound to “”Shift-H”". mp3 players When I press the key combination, my spells materialize on the screen, and I know through practice that Lesser Healing Wave is the top most spell. By quickly pressing Shift+H, then swiping my cursor from the center of my screen and up and letting go of the keys, I begin to cast my heal. That may sound like a lot, but I promise it is significantly faster and easier than clicking on my state forbid or on Healbot (which I only use in groups anymore.) Now, you may say “”Sean, stop existence a moron and just bond Lesser Healing Wave to a key.”" A valid point, but here’s why I love OPie’s system. wow gold If I move my conjuror to the right instead of up, I cast Healing Wave, and to the left will cast Chain Heal. Three spells with one simple keystroke and a choice of subtle conjuror movements. I have different keybindings for each school of totems, my weapon buffs, heals and consumables. wow gold (As well as the built in raid-target marking ring, profession ring and trinkets ring.) This is especially nice on my shaman and warlock, who have massive amounts of spells, many of which aren’t used on a regular foundation.

All the World’s a Stage: What Blizzard seems not to see

July 2nd, 2008

“Blizzard definitely cares most roleplayers. They listen to us and there’s a special place for us in their hearts — which is natural, because in many ways, their whole world has its own tale and scenery which means a lot to them, and while every players get to see that tale unfolding through their activities in the game, roleplayers are the ones who participate in that tale by making their own stories within it. The problem is that Blizzard and its roleplayers are on beauty different wavelengths when it comes to what roleplayers want to get and what Blizzard wants to provide. Blizzard wants to give us more neat toys and perfect places to enjoy, with lots of lore and tale behindhand them — and while this is every very interesting and everyone enjoys it, most roleplayers are wishing they have more sandbox-like tools, spaces and items they can easily curve or shape in their own ways, to use for their own purposes. Blizzard may care, but do they really understand. Read on for insights Blizzard may be missing. The Brazier of Gimmicky Fluff In the latest Blizzcast, my esteemed colleague Jim H. Moreno asked a question through his troll priest Wichdocta, most what new items were coming up for roleplayers to use. In certainty there are lots of items in WoW which roleplayers use every the time, but we don’t ever use these items in the ways Blizzard thinks we will. In the Blizzcast, they brought up items like the Brazier of Dancing Flames, which they thought was neat because of how it looks so nice and has every this interactivity — you can kiss it, bow to it, or even dance with it and turn into a dancing flame yourself. The thing is that most roleplayers probably won’t use it in their existent roleplaying experiences.


It’s fun and beauty and every, but it’s hard to fit into our characters’ personal stories. What do you say to people. “”Hey, guys, look at this neat dancing flame thing I got!”" to which they reply, “”Hey, that’s beauty neat!”" and then you say… “”Yup!”" And… then you’re done. It’s kind of hard to figure out why your feature would have such a thing, except to say that he bought it from the Fire Festival merchant. A really creative roleplayer might be healthy to come up with something Pygmalion-like, “”Behold! I have conjured up the woman of my dreams from the passionate element of Fire! Don’t get too close though… wow gold the burning passion is contagious. Muahaha.”" But for most of us, the only way we can make it fit is as a novelty, not actually part of our tale. ” “One united states marine corps’s trash is added united states marine corps’s neat little prop So what treasures do roleplayers really love. Ironically, a lot of it is stuff that Blizzard considers “”trash.”" Legal Documents, A Steamy Romance Novel, and a Small Pocket Watch are every items we can use as props that speak volumes most our feature when we mention them in our emotes. wow gold It feels so much meliorate to have an existent item you can link to, so rather than just using an emote like, “”Soandso cries on your shoulder,”" you can say, “”Soandso takes out his Tear-Stained Hankerchief and dabs at his eyes.”" There’s a feeling of surprise you get when someone uses an item like this in such a way, as if we’re not just playacting at a game — that item is really there. What roleplayers really want in terms of items are more props like this. More things we can use to give our characters more expressions of flavor and personality.

Elder’s Moonstones and Elune Stones are added great example of general items which can be used in a variety of ways to fit our tale. wow They have a visual effect which could be anything from a spotlight on a theater, to the Light itself granting its support to your paladin. Some people figure out ways to use non-combat pets as roleplaying items too. Engineers are fond of showing off their pets as their direful creations, for instance, and one of my friends at Dramatis-Personae found out she could use the Red Helper Box to represent her gnome feature’s daughter. Roleplayers don’t want gimmicks so much as they want tools. wow gold The Brazier of Dancing Flames is nice in its own way, but it fails as a roleplay item because it’s way too complicated and specific to the Midsummer Fire Festival; it tries too hard to be the center of tending, whereas the Elune Stones, for instance, could be used in some number of situations outside of the Lunar Festival, and earmark the players’ stories themselves to stay in the spotlight. This is the heaved difference between Blizzard and roleplayers. Each one wants the child of their own creative inspiration to be in the forefront. Blizzard says “”here, have some toys!”" and we communicate, “”but where’s the tools. mp3 player “” Blizzard says every the world really is a stage In the WoW Q&A Develoment Panel, the very last question that got squeezed in at the end was from a roleplayer who wanted to know if Blizzard was planning on creating cities or other environments specifically for roleplayers. On one hand, their respond was reasonable: different players want different kinds of environments, so rather than create things which are exclusively for roleplayers, they put lore and feature in places every over the world and welcome roleplayers to roleplay there. They cite the Darkmoon Faire as a well roleplaying spot — and it is; I have roleplayed there sometimes, especially when it first came out. The toys were a fun novelty to play with, but they didn’t last the test of replayability — you don’t come backwards to the tonk machines in the same way you come backwards to the battlegrounds and instances. wow gold In the same way, as a roleplaying spot it’s well for characters who like to get drunk a lot, but it’s not really what roleplayers everywhere are asking for recently. ” .